

It’s also the creature that plays the best defensively, and although this is likely the fastest deck in the format, some games exist where the opponent is the beatdown, like white aggro variants on the draw. It’s the only creature that naturally has first strike, making it the best Dragon Mantle target. The deck also wanted a green creature for one mana to play off of Burning-tree Emissary to use the mana most efficiently.Īsh Zealot got weakened with the addition of Forests much like Dragon Mantle did but not so much that it became a bad card. Some decks simply can’t beat a Madcap Skills on a Gladecover Scout on turn 2. I mean, what’s the point in having just one when all the rest can be targeted? In this deck Gladecover Scout serves as a medium to "combo kill" an opponent when they have open mana for things like Hero’s Downfall or Azorius Charm. Gladecover Scout is typically found in dedicated Hexproof/Aura decks with little to no non-hexproof creatures. Against Green Devotion decks, Armed // Dangerous fused becomes a real plan since their creatures are extremely tough to attack through. R/G Blitz has the same combo element to it with Armed // Dangerous but leaves room for the card to be flexible when it’s inopportune to "go for it." Simply casting Armed on Akroan Crusader is sometimes a play, and Dangerous fills much of the same role as Seismic Stomp did out of the sideboard of previous versions. The Dragon Mantles are marginally weaker due to the Forests in the deck, but since the deck jumped from seventeen to nineteen lands, there’s only one fewer red source than before so it’s not a noticeable difference.Īrmed // Dangerous is a card that hasn’t seen any Standard (or otherwise Constructed) play since attempts at making Nivix Cyclops into an unblockable one-shot kill in conjunction with cards like Artful Dodge.

One-for-one removal is still prevalent, and the Akroan Crusader into Burning-Tree Emissary into Madcap Skills draw is as strong as ever. I decided to stick to the cutesy Akroan Crusader package for #SCGINVI. Skylasher has been a maindeck-quality creature in my opinion for a while now, and it’s starting to pick up popularity for good reason. If the mana could support Boon Satyr, that’d probably be in here too. I wanted a flash creature as well to not overcommit into board sweepers like Anger of the Gods and Supreme Verdict. I could win with nearly any combination of my cards versus any combination of theirs as long as I had a Skylasher. I also wanted a creature that was effective against sweeper effects and would help in the Mono-Blue Devotion matchup, which this deck can sometimes have problems with.Īs expected, my win percentage against Mono-Blue Devotion shot up immediately. I knew I wanted it to have two toughness to lessen the effects of cards like Electrickery, Shrivel, and Golgari Charm. I wanted a good two-drop to play off of Burning-Tree Emissary and felt like Gore-House Chainwalker was only so-so. This is mainly the shell of Boss Sligh splashing green for strong cards.
